Category: spells

Back in the Saddle! Flower of the Heart a Spell for S&W, Next and Pathfinder

Well my wedding/honeymoon/vaction went great. got a tan, learned to surf (kind of) and enjoyed the time with my new wife in a place far enough away from home that the stresses and bothers of home life vanished … if even for a short time. now, however, I am back and I have a deadly […]

Quick Note – Mage Armor

Looking at the SRD the spell “Mage Armor” reads as such: An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made […]

Divine Guardians and Beings – Spells for High Level Clerics – Revisited

Summon Divine Guardian Spell Level: Cleric, 7th Level Range: N/A Duration: 1d6 rounds Other:  10% for successful summon The Cleric prays for aid in battle summoning a  divine being of the deity he or she serves. When summoned the Divine Guardian will attack any and all creatures within 90 feet of the caster who are […]

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