Category: rules

Quick Note – Updates Galore!

This is the first post I am writing in Google Docs. I am somewhat excited about this as I may finally be free of the claws of Office! Update 1 – OCR Super Powers OCR Supers has gone back to the drawing board and the 20 pages I had of powers, skills and genral non-combat […]

Quick Note – Another alternate magic system idea

Truly this one will be short as it is fresh in my mind and not played with, attempted or anything quite yet. As anyone who follows my blog knows I have always been rather unhappy with magic systems in the classical and d20 eras of Dungeons and Dragons and the related retro-clones. I hear good […]

Quick Note – Stunts an optional mechanic for your game

Back when I used to run D&D Encounters at my local (then local) game store I had an eight-year-old kid who was part of the “core group” (the people who showed up weekly). He was an imaginative kid, and loved to play rogues (I let my core group make their characters). He, however, always wanted […]

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