Category: OSR

Next Adventure Question

So the next five-minute adventure is a pretty big one, with a estimated 10 pages of adventure. Compared to my previous 4 adventures (4 you ask?) which topped out at 5 to 6 pages this is quite a leap forward. The more I work on these adventures with the generic “Town” the more the place […]

Fear Doirche – Creatures of Eira Preview

Fear Doirche Hit Dice: 10 + 6 Armor Class: 1[19] Attacks: Weapon (Fae Great Sword (unique), 2d10+4) Saving Throw: 5 Move: 12[60’] Special: Fae Step, Greater Immortal Fae, Iron Resistance Challenge Level/Experience: 13/2,300 The Queens of the Au-Sidhe and Un-Sidh courts have many agents in both the mortal and immortal realms. However, these agents pale […]

Gargoyle of the Lost Clan – Generic, serial numbers filed off class for OSR games.

The following came at the request of an old friend of mine a few weeks back. I feel bad that it has taken so long to get this written-up, but as I said earlier today during my Quick Note, life has been kicking my rear lately. For probably everyone who will see this, the inspiration […]

Raceless Classes of Eira – The Enchanter – Eira Preview

Once again I present one of the “raceless” classes of Eira. In the Eira setting every race has between two and four race-specific classes that they can be. However, there are also 4 raceless classes that nearly any race can in the game setting can take up. The following is one of those classes; The Enchanter. The Enchanter […]

The Creation of the Dwarves of Eira

Quick Note: The Dwarves of Eira The quintessential dwarf does not appear in the folklore and myths of British Isles. There are many “dwarf-like” sidhe and faeries but none are quite like the dwarves of Norse myth or Tolkien high-fantasy. The obvious solution would be to take the dwarf and “re-skin” it as one of […]

Yr’Grrgij – Generic Monsters for any Setting

Yr’Grrgij Hit Dice: 8+8 Armor Class: 0 [20] Attacks: Eldritch Blast (1d8+4), Tentacle Lash (8d4+poison) touch (poison) Saving Throw: 8 Move: 6 [30’] Special: Magic-User 6th Lvl, Mind Probe (Save negates) Challenge Level/XP: 13/2,300 The Yr’Grrgij are a race from the Outside, that serve the foul gods of that realm and seek to aid them […]

Quick Note: 10 guidelines to running a fantasy Zombie Apocalypse

This is just a quick and dirty set-up for rules, magic and cosmological changes to a fantasy setting that I believe will aid in running a pretty tight zombie apocalypse campaign. These ideas are fairly generic rules wise and can be easily adapted to any OSR or D20 based system. With a little work one […]

The Hyrne – Generic Creatures for any setting.

The Hyrne Hit Dice: 4+4 Armor Class: 4 [16] Attacks: Long Bow (1d6+2), Staff (1d4+2), Antlers (2d6) Saving Throw: 13 Move: 12 [60’] Special: Of the Wood, Charm Animals, Shape shift Challenge Level/XP: 7/600 The Hyrne are the guardians of the forests and are of the forest. Born of the collective, sentient will of the […]

5 Minute Adventures – Three Knocks From the Crypt Door (no map)

5-Minutes Adventures: Three Knocks From the Crypt Door A Swords & Wizardry White Box Adventure for 4-6 characters of 3-6 level Introduction There always seems to be a place in any long game, a place where the adventure is done, the heroes have completed their tasks, saved the princess, and collected their pay. A place […]

Dust Mimic – Generic Monsters for any setting

The weekend is over, the 20 mile hike complete (carry a kid on my back had me imagining I was Lone Wolf!) and once again I set to presenting things for the OSR community. Dust Mimic Hit Dice:  Target + 1 Armor Class: Target – 1 Attack: Target melee – 2 Saving Throw: Target Special: […]

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