Magic User Option – Familiars
In Swords & Wizardry Core and Complete a Magic-User gains and retains his spells through the use, manufacture and study of a spell book. At the beginning of each day the Magic-User must study his spell book to commit to memory those spells within the spell book that she believes will be most useful to […]
A Party’s Good Luck – A Spell for Clerics
Albatross Spell Level: Cleric, 7th Level Range: 60 feet cone Duration: See description This spell summons a spirit bird from the planes of Law to guide the caster and anyone within its influence to the nearest temple of a Law-aligned deity and cannot be dismissed until this task has been completed. While under the influence […]
Gaming on the Road
Sometimes on longer road trips, my daughter will ask to play “The Game”, which is obviously our OD&D/Swords & Wizardry game that I have been running for her over the last two years. These games are spontaneous; I don’t know they’re going to happen or that I should prepare for them as she doesn’t always […]
The Half-Blind Crow & Docktown – Places of Azure Marsh
I’m certain that the descriptions below will speak for themselves, however, I must elaborate just a bit on the creation of not only The Half-Blind Crow but of the part of Azure Marsh in which it sits. Last weekend when I ran what little of my adventure (Tomb of the Mad Magus) I had written I found […]
In Defense of the White-Box Alternate Elf.
In Defense of the White-Box Alternate Elf. House Rule: Elf Variant Some Referees may want to allow the Elf to advance as a blend of Fighter and Magic-user instead of switching back and forth. In that model, the following abilities and advancement table might be used instead: Weapon/Armor Restrictions: Elves would have the advantage of […]
Fleet Android
Got to see Star Trek into Darkness last night, and yes while what is below is more TNG than TOS or JJA, I still was thinking of it while watching the film. As for the film itself; the real reviewers already spoiled everything, it isn’t that bad of a film but really Star Trek isn’t […]
Bugul Noz Preview – Creatures of Eira
Rumors have floated around my daughter’s game since her first night at an in about the Bugul Noz. Every Fili has at least one song about a foolish noble who went in search of the Fae spirit. Every forest since has been tread with caution, every snippet of birdsong causing temporary retreat. This is the thing I […]
Two out of Three isn’t Bad – Razor Coast Give Away
Today +Erik Tenkar from Tenker’s Tavern released today the names of the three finalists for his Razor Coast Give Away. Two of those Finalists reposted their pirates over here to qualify for the Genius Loci prize of the Razor Coast Freebooters Guide. So to +Tim Shorts , capheind, +David Brawley congratulations on being the finalists in the contest! Capheind and +David Brawley Get […]
Quick and Messy Magic Class – The Blood Witch
No prep, no thought, just off the top of my head as an exercise in class creation. Take a look and give me your thoughts. It may or may not (depending on how it works) end up as a “raceless” class in the Eira setting. As always, enjoy! Blood Witch The Blood Witch is figure […]
8 Hours Left to Post Your Pirate!
Hey everyone, just a reminder that 2000 hours NYC time tonight is the deadline for entering +Erik Tenkar Razor Coast giveaway. And don’t forget to post your pirate here at Genius Loci as well for a chance to one a copy of The Razor Coast Freebooters Guide. Remember you need to have your pirate posted over at […]