Author: GLG-Josh

Quick Note – Air ships, floating islands and WONDER!

Quick Note – Islands in the Sky One of the most classic (in my opinion) tenets of fantasy is the sky island, or temple or generally just a giant floating SOMETHING that shouldn’t be floating at all. Throughout games, movies, tv shows and so on there have been various means and ways in which character […]

Quick Note – Blizzard Combat (no not that Blizzard!)

There’s a storm coming, a possible blizzard and some are even whispering of a nor’easter. Honestly, the mountains protect us from most bad things, however, with all the talk and all the fear going on at work (I work for a courier business this is the busy time of year) it got me thinking, how […]

Quick Note – Dyvers’ and a General Update

First a most awesome annoucement: I have made it onto +Charles Akins Great Blog roll. This, for me is a great honor and Ipretty much squeeled for joy when I found out. To make it even more awesome is the great write up that Mr. Akins did for Genius Loci: Genius Loci  This highly productive blog […]

Quick Note – I got nothing

Nothing so much as being done tonight thanks to the real world. But I hope some enjoyment can be had over my most recent D20 Future post from the PBP game I’m in over at www.roleplayinggames.net A little backgorund on the game. A comet was going to hit Earth, the governments of the world united […]

Quick Note – Brian Fitzpatrick’s Urban Dressings is Live

+Brian Fitzpatrick just released his Game Master resource kit “Urban Dressing: Sages” over on the Onebookshelf sites for $1.99. It is a table generator  for populating and making a sages’ market or shop in any urban setting different and unique while giving the Game Master’s brain a bit of a break in plan all the lurid […]

The Crawling Madness – Generic Creature for Any Setting

Work is extremely insane this time of year for me. From what I understand it wasn’t that bad before the internet but now with everyone ordering online working in a shipping service can be a bit crazy. Haven’t had much time of late for much, but I hope this one find everyone well … Crawling […]

Quic Note – Here P.I.G.gy, P.I.G.gy, P.I.G.gy

+Mark Van Vlack has a very interesting post over at his Dustpan Games blog today about game development and moving a game from a P.I.G (Possibly Interesting Game) to an I.G (Interesting Game). At the end of the piece he poses a question, one that I hope I can suitably answer.  What about a game grabs […]

Quick Notes – Its Alive! ALIVE!

Designing monsters and creatures is, by now, old hat for me. It is by far my favorite thing to do outside of adventure design when it comes to game design. There is just something purely unique about taking something that does not exist anywhere but your head and giving it physical form and property. Right […]

Quick Note – Monster Slayers WotC’s old attempt at a Kids Game

A few years ago (2010 I believe) Wizards of the Coast released a download on their site for teachers, librarians and parents interested in using games (and in particular roleplaying games) as a teaching aid. They touted the math skills, the social interaction and problem solving skills and a whole slew of things that sounded […]

Kickstarter Barking – The Island of Purple-Haunted Putrescence

+Venger Satanis‘s who is the creator of Liberation of the Demon Slayer (see part one of my review here) has just started a kickstarter campaign for another massive adventure. Unlike the dungeon crawl of LotDS, The Island will will be a wilderness adventure. That’s right, take Venger’s flavor for the Lovecraftian and Weird Fantasy and […]

Back To Top