Emanuel Martinez Lema 2016 |
Something I have been thinking of a lot lately is the interaction of armor to the wearer in rpgs. I have typically been of the mind that abstractt is better than realistic … with this in mind, AAC and DAC have always been quite fine to me as it was an abstract representation of a character’s ability to “roll” with a potential blow. Recently, however, and maybe partially due to the number of actual play podcasts I have been listening to I have started to ponder other systems of defense and damage that do not work toward the DR style most people tend to move towards.
Please note, this is very much in draft form and I have not yet had the chance to test this out in any real way. Also, this was developed with AAC in mind but should be easily adaptable to DAC.
AAC should continue to calculated in the manner that it has been since the earlest days of the AAC. This means: