The work on my next two-page adventure is ramping up, and this time it will feature something special: two new races as class to optional use with the adventure and all upcoming fantasy two-page adventures. Below you’ll find my favorite of the two races as class done up for S&W core, S&W Whitebox and Next.
Any thoughts, suggestions or kudos are much welcomed! I hope everyone enjoys one flavor or another of this new race (and class).
note – I will hopefully have some original art for one or both the new races/classes when the next two-page-adventure (so far titled – The Cultist Pit) is released.
Bisoman (S & W Core)
Bisoman are nomadic humanoid Bison from the western plains of the ancient lands of the Usarm. They are a solid, dependable people that struggle to live as one with the land while attempting to maintain their large population.
Steady, honorable warriors in their own right, the Bisoman have been in conflict with the Gnoll and Centaur tribes that also call the plains their home.
Prime Attribute – Constitution 13+ (5% experience bonus)
Hit Dice – 1d8/Level (+2 every level after 9th)
Weapons Permitted – Blunt Only
Armor Permitted – Leather & Chain only
Thick Skin – -1[+1] bonus to AC[AAC]
Racial Bonuses – +2 to saves against magic, +1 bonus to all attacks against Gnolls and Centaurs.
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Bisoman Abilites
Charge – At 3rd level the Bisoman can charge forward into his enemies and on a successful attack deal an additional 2 damage. The damage inflicted from the Charge increases by 2 at 6th and 9th level
Gore –The Bisoman can attack a target in melee with its horns for 1d4 damage instead of a normal attack but receives a +1[-1] penalty to his AC[AAC] for 1 round.
Level
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XP
|
HD
|
Save
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1
|
1d8
|
16
|
|
2
|
2,000
|
2d8
|
15
|
3
|
4,000
|
3d8
|
14
|
4
|
8,000
|
4d8
|
13
|
5
|
16,000
|
5d8
|
12
|
6
|
32,000
|
6d8
|
11
|
7
|
64,000
|
7d8
|
10
|
8
|
128,000
|
8d8
|
09
|
9
|
256,000
|
9d8
|
08
|
10
|
400,000
|
9d8+2
|
07
|
11+
|
+144,000
|
+2 hp/lvl
|
06 onward
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Bisomen (S& W Whitebox)
Bisomen are nomadic humanoid Bison from the western plains of the ancient lands of the Usarm. The are a solid, dependable people that struggle to live as one with the land while attempting to maintain their large population.
Steady, honorable warriors in their own right, the Bisomen have been in conflict with the Gnoll and Centaur tribes that also call the plains their home.
Character Advancement – Bisomen use the fighter class advancement chart. They are typically allowed to progress as high as the fifth level.
Weapon/Armor Restrictions – Bisomen are limited to leather and chain-mail due to their large size and inhuman build. Bisomen typically and only use blunt weapons and have no affinity toward shields.
Hereditary Foes – Bisomen gain a +1 bonus when fighting against Gnolls and Centaurs.
Saving Throws – Bisomen are a magic nullifying species and are somewhat immune to the effects of magic; Bisomen get a +2 on all saving throws vs. magic.
Bisoman (Next)
Bisoman are nomadic humanoid Bison from the western plains of the ancient lands of the Usarm. They are a solid, dependable people that struggle to live as one with the land while attempting to maintain their large population.
Steady, honorable warriors in their own right, the Bisoman have been in conflict with the Gnoll and Centaur tribes that also call the plains their home.
Traits
Ability Score Adjustment – Your Constitution or Wisdom score increases by 1
Size – Large
Speed – 20 Feet
Gore – You can use your action to make a melee attack using your horns instead of a weapon for 1d6 damage. In addition if the target fails a saving throw they will bleed an additional 1 damage for 2 rounds after the Gore attack.
After you use your Gore attack you cannot use it again until you complete a short or long rest.
Keen Senses – You have advantage on all Wisdom (Perception) checks
Languages – You can speak, read and write in Common and Usarmian.