Well my wedding/honeymoon/vaction went great. got a tan, learned to surf (kind of) and enjoyed the time with my new wife in a place far enough away from home that the stresses and bothers of home life vanished … if even for a short time.
now, however, I am back and I have a deadly spell for everyone who wants to inflict some death unto their players!
Swords & Wizardry – Flower of the Heart (NPC only)
Spell Level: Magic-User, 9th Level
Range: 1 mile
Duration: Immediate
The caster speaks a word of power while holding a particle of the target’s blood. If
The target has 100 hit points or fewer, its heart begins to beat extraordinarily fast and the target’s heart explodes with such force that it rips open the chest in such a way as to resemble a budding flower. If it has more than 100 hit points it is not affected by the spell. No saving throw is permitted.
Next – Flower of the Heart (NPC only)
9th-level Necromancy
CastingTime:
1 round
Range:
1 mile
Duration:
3 Rounds
An intense pain overtakes the target creature’s chest and increases in intensity over the next 3 rounds during the caster’s turn. Each round starting with the first, the target creature attempts a new saving throw at the start of the caster’s turn to resist that round’s effect. A successful DC 20 Constitution Save does not end the spell effect, but does prevent that round’s effect. On the round that this spell is cast, the target becomes fatigued. On the next round, as the pain begins to become intolerable the target begins to bleed for its ears, nose, and eyes dealing 1d6 points of Constitution damage. On the third and final round, the target’s heart begins to beat extraordinarily fast; if the final save was unsuccessful the target’s heart explodes with such force that it rips open the chest in such a way as to resemble a budding flower and dealing 2d6 points of damage per caster level. If the final save was successful the target remains fatigued and loses 4d6 hit points.
Pathfinder – Flower of the Heart (NPC only)
School
necromancy; Level magus 7, sorcerer/wizard 7, witch 7 |
Casting Time
1Full Round Action
Components V, M (a drop of Target’s Blood)
Range
1 mile
Target one living creature
Duration 3 rounds
Saving Throw Fort negates (see text); Spell Resistance yes
DESCRIPTION
An intense pain overtakes the target creature’s chest and increases in intensity over the next 3 rounds during the caster’s turn. Each round starting with the first, the target creature attempts a new saving throw at the start of the caster’s turn to resist that round’s effect. A successful save does not end the spell effect, but does prevent that round’s effect. On the round that this spell is cast, the target becomes fatigued. On the next round, as the pain begins to become intolerable the target begins to bleed for its ears, nose, and eyes dealing 1d6 points of Constitution damage. On the third and final round, the target’s heart begins to beat extraordinarily fast; if the final save was unsuccessful the target’s heart explodes with such force that it rips open the chest in such a way as to resemble a budding flower and dealing 2d6 points of damage per caster level. If the final save was successful the target remains fatigued and loses 4d6 hit points.
3 thoughts on “Back in the Saddle! Flower of the Heart a Spell for S&W, Next and Pathfinder”
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As it's a 9th level spell, what's the point of making it an NPC only spell?
From a roleplaying perspective it is excellent. A stealth mission or tailing a target to get that is excellent. From a play perspective I think the distance and lack of danger on the pc's part make it a bit OP.
Still have to obtain the target's blood. 😉
Maybe not as difficult as a stealth mission, but potentially could be.