I bet anyone here five dollars that this has been done and done far better than anything I could do. However, I watched some Lodoss War today and watched more than a number of FFX cut scenes on youtube so I had to have a hand at it.
As always comments are welcomed so please speak up, chat about it and all that other stuff! enjoy!
The Summoner
While the world knows of the Wise who move about it and try to shape it with their spells and arcane trickery many forget the older ways, of those men and women who danced within the flow of the magics of the world. There were many, the Ley-Speakers who moved and channeled the power of the lines of magic that held the world together and the Summoners who brought forth creatures from the aether.
Long has it been since the Summoner walked the world, the Wise sought them, learned from them and did not understand. Oh, they “learned” but they did not feel the magic the way the Summoners did … and so, the Wize, the abusers of the magics of the world hunted and destroyed the Summoners, then the Ley-Speakers and as the Mortal World shook as the lines of magic began to fray the Au-Sidhe came and stopped it all.
The Summoner was gone, but maybe … maybe they will appear again.
Prime Attribute – Charisma 15+ (5% experience bonus)
Hit Dice – 1d4 per level (1 hp per level after tenth)
Armor Proficiency – None
Weapon Proficiency – Daggers and Staffs only.
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Summoner Abilities
Read Magic – Summoners can read, write and understand the language of magic naturally without casting.
Saving Throw bonus – Summoners receive a + 2 on all saves against magic.
Summoning – The Summoner can summon a number of unintelligent to semi-intelligent creatures who are of the same alignment as her or of a neutral alignment. The hit dice of the creatures summoned must be no more than the Summoner’s total hit dice. Summoned creatures remain with the Summoner for no longer than the Summoner’s charisma modifier x 1 hour, unless they die or are released by the summoner.
Level
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Experience
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Hit Dice (d4)
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Saving Throw
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Number of Summons/day
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1
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0
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1
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16
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2
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2
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2,500
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2
|
15
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3
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3
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5,000
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3
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14
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4
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4
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10,000
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4
|
13
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5
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5
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20,000
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5
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12
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6
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6
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40,000
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6
|
11
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6
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7
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55,000
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7
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10
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7
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8
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80,000
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8
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09
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7
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9
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100,000
|
9
|
08
|
8
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10+
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+100,000
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1hp/lvl
|
07
|
8
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8 thoughts on “The Summoner – A really simple class for Swords & Wizardry”
Comments are closed.
I think Google ate my question. How many times per day?
Ah! Thanks for the catch, Matt. I completely missed that! I've updated the advancement table to reflect what was going on in my head, may adjust further after I get a chance to use her in a game I'm running this weekend.
How about a White box rendition?
Let me look at the the whitebox when I get home. See if I cannot make a WB version.
BTW, cool concept very simply expressed!
How long does each summoning last?
And can they do anything with their ability to read magic other than to know what's in a spellbook or on a scroll?
Summoning has been reworded to help with understanding. Thanks for the point out!
Use the MU experience chart, hit dice, etc., change the monster HD limit to equal the MU level, and let them summon level+1 times per day. Done!