[White Star] Race – Husk

 

White Star Core edition – Military Campaign

This race assumes a campaign structure that is primarily human-centric and takes cues from my earlier involvement with Matt Jackson’s Edge of Space rpg system (See my work for Edge of Space here).

Husks are artificially created organisms used by the UESF as frontline troops, manual labor, etc within the edges of human occupation of The Void.  Created nearly fifty-years ago during the Uni-Wars, most ethical and moral questions of an artificially created slave-race have been forgotten or silenced through long propaganda campaigns by the UESF or their predecessors the United Nations Space Directorate (UNSD).  Husks are flash created in a matter of hours, as fully formed, major beings.  They are roughly eight feet tall, broad-shouldered, big-boned, and built like organic tanks.  Their bodies have no hair, and their skin runs a mottled range of earth-tones and green.

Husk player-characters must be Strike Marines but do not get the benefit of establishing a Fort.

 

Husks receive a +2 to Strength and Constitution at first level but suffer a -4 to Intelligence.  Husks can naturally see in the dark up to 30 meters and are immune to most chemical and fungal poisons.

4 thoughts on “[White Star] Race – Husk

    1. You are very correct on all three counts. The existence.of the Husks should be a thing the players question about the UNSD

  1. I guess the idea behind making them those colors is a) natural camoflage and b) no way for anyone one to see them as "normal" humans. The idea of high tech slave races is usually reserved for the bad guys in most sf stories etc.

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