The following is a Snippet from before the quiet time of the Desolation of the Pyramid.
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Threshold.
Threshold is a character’s ability to fight back the chilling grasp of Death and stop herself from crossing the Threshold of Life and Death.
When a character dies she rolls the Saving Throw for her class with a modifier equal to the amount of negative HP she currently has. If, however, the character’s HP is – 10 or lower there is no way to stave off Death except through magical or divine decree.
A character who makes her Saving Throw is alive but too weak to do anything except basic functions for 1d6 hours and takes a 2 session hindrance from a table percentage table I never created.
3 thoughts on “Sword & Wizardry {OSR} Optional Rules – Threshold Save”
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I like it. I'm hoping to run sw soon. So I'll give it a try, after we get a session in.
Woohoo
Nice simple, and evocative of past systems. I would also make anyone that survived this take a scar of some kind that would be a role playing tool, be it mental or physical (player's choice)