The Fauth – A Creature of Eira for OSR & Next

Fauth
 Past the lochs the Fauth do live in villages of bone and seal skin. Their eyes burn like brimestones of maligned hate, for the sea, lakes and rivers were once and no longer theirs.
Type: Mortal, Monstrous
Hit Dice: 2+2
Armor Class: 6[13]
Attacks:  2 Claws (1d4+2), Weapon (1d6 + 2 or 1d8+2)
Saving Throw: 16
Special: Immune to Cold, Strong, Water Breathing
Move: 12 [36’]
Alignment: Chaotic
Challenge Level/XP: 4/120
Special Abilities
Immune to Cold – Because of their environment the Fauth are immune to the effects of the cold and cold like spell effects.
Strong – Fauth are extraordinarily strong receiving a +2 bonus to all damage and saves involving strength.
Water-Breathing – Any creature killed by a Snow Beast has a 30% chance of creating a new Snow Beast due to the reaction of their life blood
Background
Fauth are pale humanoid creatures with pale, cracked looking skin and a long mane of yellow hair that runs from their head down to their long meaty tails.  The Fauth believe that they predate all other life on Eira and that they lost control of the waters of the land in a game of dice against the goddess Eir, herself.
Since time unrecorded the Fauth have lived in the Northern Wastes of Eira, surviving off the seals, otters and great bears of that place. They tend to war frequently with the semi-nomadic Highlanders of the region and sometimes raid towns and trading vessels near or on the water ways near their villages.
Ecology
Fauth society is an Anocracy of many distinct villages and powers. Within Fauth society the various leaders and their elites constantly fight amongst the other villages and themselves to gain, increase or keep personal power. The only time Fauth villages will ever work as one, outside of the yearly Meet, is for large raids mortal settlements, in particular humans.
Next Stats
Medium Humanoid, Monsterous
Armor Class 13 (Leather, Studded)
Hit Points 15 (2d8+2)
Speed 30 feet
Str 14 (+2)       Dex 12 (+1)      Con 14 (+2)
Int 08 (-1)        Wis 10 (+0)      Cha 04 (-3)
Alignment Chaotic Evil
Languages Common, Fauthian
Traits
Skills Athletics +2
Special Senses Dark & Water Vision 60’
Relentless If reduced to 0 Hit Points the Fauth can make a Constituion saving throw with a DC of 7 + the damage received. If successful the Fauth  drops to 1 Hit Point instead of the actual damage value and at the end of its next action drops to 0 hit Points.
Actions
Melee Attack – Hand Axe +3 to hit (reach 5 feet; one creature). Hit: 1d6+2 Slashing Damage.
Melee Attack – Claws +2 to hit (reach 5 ft; one creature). Hit 2d4 DFFamage.
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