A little while ago I was reading an excellent post over at +charles atkins’ blog about the upcoming release of the various 5th edition/Next product line and how WotC is attempting to woe back older gamers by miming old releases and embracing the product’s history. Again an excellent article but … then there was this one line.
The Fourth Edition Starter Set has been maligned for a number of reasons (not the least of which was it being part of the Essentials Line) … – Dyvers (Expanded Dungeons and Dragons News from GAMA 03/19/2014)
Also given that I am prone to playing fighters and hated (HATED) the 4th edition “I have magic too” fighter, the Essentials “stance” fighter was my tipping point. I enjoyed the minor but quickly modified bonuses depending on stance. I enjoyed “getting back to basics” and just having to worry about hitting things not managing invisible cool down bars. Most of all, though, I liked that the essentials line unconsciously undid a lot of the dungeon punk feel that coated almost everything released for 4th edition.
I am not defending 4th edition, as a whole the entire endeavor was a mess from the horrible “The Game is the Same” videos, to the treatment of players as mindless children in need to guidance. A lot of bad blood was created with 4th, but some good things came out of it as well. D&D Encounters and Dungeon Delves are great short rumps in the world of gaming that I thoroughly support. The Essentials line was an inspired (if abandoned too quickly) attempt to refocus the core of the edition to its more traditional roots and – while I know I’ll catch flak for this – the Nentir Vale was a fun place to explore and read about (Temple of Yellow Skulls was my favorite book in 2011).
2 thoughts on “Quick Note – I liked Essentials”
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Ha!
I liked essentials for what it was but for some reason a lot of people get this massive hard on about it and want to go to war over the damned thing. As long as you're not playing F.A.T.A.L. or one of its cousins I'm just happy that you're playing. 🙂
Most of 4ed problems in my opinion came from this absurd need to create rules for every situation – as if players can't handle some freeform.