While I was alive during the period in which Basic and Challenger existed I was either too young or too socially awkward to ever attempt to play Dungeons and Dragons. The majority of my knowledge of D&D came from three sources, the 1980s cartoon, Tower of Doom/Shadows Over Mystara (Hey that name seems familiar)and the Dragonlance novels my homeroom teacher kept in her class for everyone to read (I was the only one).
By the time I was ready to try to play D&D most of those who I knew did had moved on to other games and systems that I had no interest in. Vampire and Werewolf were the call of the day and I didn’t like what I saw at those tables. So, once again I stepped away from the idea of tabletop gaming. Long story short, it wasn’t until I was in AIT that I finally played D&D. It was 2nd edition and I pretty much had to have my hand held throughout the entire game. However, despite feeling like a simpleton I had fun and as years passed I moved to 3/3.5 due to how much easier I found them than 2nd edition.
As I have stated a lot of times before I ran mot of the games I’ve ever been in. Bad as I may be I am a writer and the chance to tell stories and share works with others in a way that didn’t include a rejection letter was lovely to me. My love for the Capcom arcade D&D lead me to place a number of games in that world, always taking place after the events of Shadows Over Mystara and always with absolutely no knowledge of the actual setting outside a map I found on line.
This is the first in a series – a completely new concept in gaming aids for the Dungeons & Dragons game system. Within these covers is a complete historical, economical, geographical, and sociological overview of the Grand Duchy of Karameikos. Entries on (and maps of) the major cities and towns, as well as biographical entries on the important figures in the Duchy, will aid the DM in preparing his own adventures as well as enrich the playing of published adventures.
In addition, there is a full-size, four-color map showing not only Karameikos itself, but also the capital city of Specularum, the city of Kelvin, and the town of Threshold. This map will be full compatible with those to follow in the series, so the DMs and players can put them side by side for comparison and/or play.
Beginning with the Grand Duchy of Karameikos, this series provides a rich tapestry of background material for player and DM alike, sure to benefit the gamer immeasurably.
After I’m done as well, I wonder if my daughter and her friends would mind a detour from the Mad Mage’s tomb to explore some of Karameikos?
2 thoughts on “Quick Note – GAZ1 The Grand Duchy of Karameikos available and for Sale!”
Comments are closed.
I suspect you'll find your changes a lot more satisfying than the stuff in the gazetteer, and it won't matter at all.
🙂 Let us know when the new version of the Gazetteer will be published 😉