Treasure at the Dalles rings in at about 48 pages and uses the D6 EPIC rule set which is a little more advanced than the old West End Games D6. The game is set in S.M. Stirling’s Emberverse (or Changeverse as the game puts it) and takes place in the first year of the Change.
For anyone who hasn’t read S.M. Stirling’s emberverse books, The Change was an event that occurred at 7:15 PM on March 17th, 1998 in which an electrical storm over the island of Nantucket sent the island back 3,000 years as well as change the laws of physics in modern times. Electronic devices just stopped working, gun powder no long burned the way it should have and steam didn’t reach the levels of pressure that it should have. Basically the modern world in a single instant was pushed back nearly 600 years.
As I’ve stated in previous posts this setting makes for an excellent RPG setting (I personally believe FAE would be best) and has been sorely missing from the stage for too long. The idea of trying to survive in a world gone that wonky, of trying to relearn old ways while worrying about your fellow humans AND keep some sort of society going is intriguing.
Unfortunately Treasure at the Dalles does not succeed in making the setting, the major Stirling characters or the situation seem intriguing.
Take this piece of interaction from early in the game when the players are introduced to the charismatic leader of Clan MacKenzie:
“I hear that you have volunteered to go for possible cache of medical supplies that we have learned about.”
For such a character as Juniper MacKenzie the sentence is stiff, cold … almost robotic. The thing is, no one in adventure speaks with emotion or care. Everything seems stiff and fake as if the player is a player in a game and not in an alternate world.
The gameplay itself is solid but introductory at best and walks the players through “days” with another learning lesson in the form of an encounter, this I could understand but it would take a decent, experienced referee to handle any situation that deviates from the learning lesson.
2 thoughts on “Quick Review – Treasure at the Dalles – I hate being the Bad Guy”
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its okay to be honest about stuff. Obviously with a lot more extra work on the DM it could be workable, but as a piece that stands by itself, it sounds like it doesn't. My wife has read all of stirlings books and loves them. To me that whole thing sorta screams gamma world rules, maybe. I dunno. I'd love it if she'd run something on the world ending as you know it type adventure. There's a word for that but I can't remember , dystopian? I'm going to have to look up D6 EPIC rule set and the West end games D6 now.
If someone has the Emberverse or The Change RPG and wants to use a published adventure, they can always buy this book and modify it. Survivalist gaming without fantasy, scifi, zombies, or something else just doesn't appeal to me personally.
Great cover, though. Probably worth more than a thousand words!
VS
p.s. Can't wait for your full LotDS review!