(2). Should the oil used in lanterns do significant damage (more than 1 hp in damage) if thrown on an opponent and set on fire? Yes or No? If yes, how much damage should it do?
(3). Should poison give a save or die roll, with a fail rolled indicating instant death? Yes or No? If no, how should game mechanics relating to poison work?
(4). Do characters die when they reach 0 hit points? Yes or No? If no, then at what point is a character dead?
(5). Does the primary spell mechanic for a magic user consist of a “memorize and forget system” (aka Vancian)? Yes or No? If no, what alternative do you use?
(6). Should all weapons do 1d6 damage or should different weapons have varying dice (1d4, 1d8, etc…) for damage?
(7). Should a character that has a high ability score in their prime requisite receive an experience point bonus? Yes or No?
(8). Should a character with an strength of 18 constitution get a +3 bonus to hit points, or a +2 bonus to hit points, or a +1 bonus to hit points or no bonus to hit points? And should other ability scores grant similar bonuses to other game mechanics?
(9). Should a character have 1 unified saving throw number, or 3 saving throw types based on ability scores (reflex, fortitude, will), or 5 types based on potential game effects (magic wand, poison attacks)? or something else?
(10). Should a cleric get (A) 1 spell at 1st level (B) no spells at 1st level (C) more than 1 spell at 1st level?