Earlier I discussed the idea of race specific and how in my own development I am creating two to three classes per race in my setting. The following is one of the classes, however, I have not [for the moment at least] released the basics information for the race.
The Cartographer was an interesting creation in that at the same time I wanted to create something much like Indiana Jones and something unique in OSR settings. While I do not feel that was wholly successful in this I am pretty happy with the result.
This class is open for players but not for publication in other places as it is intended for the setting I am developing. However, if anyone wants to use the cat-sith in their home games then by all means please do. I only ask that you tell me how the class performed.
Cat-Sith Cartographer
The Cat-Sith Cartographer is, as the name implies, an explorer and artist who strives to map the whole Eira. From the Highlands to the Coasts and the deepest dungeons and caves. For the Cat-Sith Cartographer the journey is the goal and one cannot stay in any place for too long.
Like their Fili brothers the Cat-Sith Cartographer’s main duty in the world is to explore and discover new places and to make those places know to others through their maps. As such, Cat-Sith Cartographers are often seen in the company of adventurers, mercenaries and merchants as they seek new places to map. Likewise, many organizations and people search out the Cat-Sith Cartographers due to their extensive knowledge of Eira and library of maps.
The Cat-Sith Cartographer can gain levels past the fifth unlike the Cat-Sith fighter or Thief; however, their progression begins to slow after the sixth level. The Cat-Sith Cartographer is proficient with leather armor, bows, crossbows, short swords and whips.
Table 4: Cartographer Advancement
Level
|
EXP
|
Hit Dice
|
Saving Throw
|
1
|
0
|
1
|
17
|
2
|
1,200
|
2
|
16
|
3
|
2,400
|
3
|
15
|
4
|
4,800
|
4
|
14
|
5
|
9,600
|
5
|
13
|
6
|
19,200
|
6
|
12
|
7
|
36,600
|
7
|
11
|
8
|
73,200
|
8
|
10
|
9
|
146,400
|
9
|
09
|
10
|
292,800
|
+1
|
08
|
11+
|
+ 107,200
|
+1
|
07
|
The Cat-Sith Cartographer has several class specific abilities that are unique to the Cat-Sith Cartographer and her place in the world.
Table 5: Cartographer Abilities
Level
|
Open Locks
|
Track
|
Mind Map
|
Read Magic Script
|
1
|
1-2
|
1-2
|
1-3
|
1-3
|
2
|
1-2
|
1-2
|
1-3
|
1-3
|
3
|
1-3
|
1-3
|
1-4
|
1-3
|
4
|
1-3
|
1-3
|
1-4
|
1-4
|
5+
|
1-4
|
1-4
|
1-5
|
1-4
|
Alert: Being always on the lookout for new or secret places, the Cat-Sith Cartographer receives a +1 bonus to all saving throws involving ambushes and surprise attacks. This bonus, while not available to others in the Cartographer’s company, does impart the benefit of a successful save to all in the company.
Open Locks: In order to properly map the world and all of its secret places the Cat-Sith Cartographer needs to be able to get into places that she may otherwise not be able to get into.
Mind Map: With a little thought and effort of will the Cat-Sith Cartographer can perfectly recall the layout of any place they have already been for a short amount of time. On a successful roll, the Cartographer can perfectly recall the layout of her current location for 1d6 minutes.
North: The Cat-Sith Cartographer always knows in which direction North is even in the deepest pits of a dungeon or the furthest shores of the Eternal Lands.
Read Magic Script: Many of the oldest maps and field guides in Eira were written by the Magi, Wizards and Jinxes of the time. As such many of these items are written in the secret language of magic. Through years of study the Cat-Sith Cartographer has learned how to decipher these ancient magical languages and use them in her quest to map and reveal the lands of Eira. While the Cartographer can read magical script she cannot cast spells or the like which the magical script contains.
Track: Sometimes to map the world a good Cartographer needs to be able to follow others to places that the Cartographer has never seen. The tracking ability of the Cartographer allows her, on a successful roll, follow the tracks of a target over normal terrain.